- My Tweets
- Clustered volumetric fog 3 Jun 2017
- Porting AnKi to Vulkan part 2 16 May 2017
- Volumetric lights/fog test 12 Nov 2016
- One decade working on AnKi. Uploaded the first snapshot I found in my archive 9 Nov 2016
- Deferred decals video demonstration 23 Oct 2016
- The journey of porting AnKi to Vulkan 13 Sep 2016
- Solving the Linux multi-monitor problem with SDL 2.0 30 May 2016
- Game level video demonstration 20 Apr 2016
- Squashing bugs in AnKi 26 Feb 2016
- Status report: Demo, physically based rendering, cluster based deferred shading, preparing for Vulkan 2 Nov 2015
Author Archives: Panagiotis Christopoulos Charitos
I’ve written an article on how volumetric fog works in AnKi. You can read it at ARM’s developer portal. This is still in progress but for now the performance is acceptable.
In my Porting AnKi to Vulkan post I went into detail describing how AnKi’s interfaces changed to accommodate the Vulkan backend and how this backend looked like. Eight months have passed since then and a few things changed mainly towards … Continue reading
Short video of a test for volumetric lights. It is using the same information as the cluster deferred shading path. The shader iterates every cluster and samples at a random position inside the cluster. The result is too noisy at … Continue reading
It’s almost 10 years of AnKi so I decided to to upload a very old snapshot of the engine I have lying in my hard drive. This early snapshot is a few years before I used any revision control. Browse … Continue reading
Short video of deferred decals in AnKi. For now it supports diffuse and roughness.
Someone once said “make it work, make it fast, make it pretty” and I’m happy (and at the same time relieved) to say that the effort of porting AnKi to Vulkan just hit the first major milestone! It’s working! I think … Continue reading
A few days back I decided to upgrade my Ubuntu 14.04 LTS to Ubuntu 16.04 LTS and the first thing I did, after the upgrade, was to re-build and test AnKi. Everything seemed to work fine except the fullscreen mode. … Continue reading
A video demonstration of a character navigating a real game level. Actually this is a small part of a bigger level. The complete level may be released at some point. Until then, enjoy the video: PS: Music by almighty Varathron.