Author Archives: Panagiotis Christopoulos Charitos

Vulkan: The next Khronos graphics API… that is not OpenGL

This year’s GDC proved to be quite exciting. New technologies, new ideas and some heavyweight announcements. According to the press one of the most exciting presentations was Khronos’ Vulkan API and the demos running on top of it. That really … Continue reading

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Status report: github, OpenGL 4.4 and multithreaded renderer

The first important change is the new home of AnKi. From now on AnKi’s source code lives on github and the address is https://github.com/godlikepanos/anki-3d-engine. In the technical side of things there is a brand new OpenGL 4.4 backend with a … Continue reading

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Screen-space local reflections

AnKi supports a new modern effect for realtime reflections. Enjoy the video:

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C++11 spinlock

Apart from mutexes, spinlocks provide another way of protecting critical sections from multi-threaded access. Spinlocks perform the same job as mutexes but in a different way.

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Porting AnKi to Android

After months of careful planning, reading the GL specs and waiting for Google to add OpenGL ES 3.0 support, AnKi was finally ported to Android. This article presents the result and briefly expands on the challenges of porting a game … Continue reading

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Developing games on and for Linux/SteamOS

Linux, or GNU/Linux as some people want to call it, was born 20+ years ago as an open source desktop operating system and despite its massive success on super-computers, servers, embedded and mobile devices it didn’t manage to gain the … Continue reading

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Designing a new texture format

In this article we will be discussing the whys and whats of the new AnKi texture format. First we will try to shade some light on the current texture formats and what are their limitations and later we will present … Continue reading

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Lens flare video

After spending some time AnKi has new lens flare effects. See the video bellow:

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