Category Archives: Status Reports

Status report: Demo, physically based rendering, cluster based deferred shading, preparing for Vulkan

It’s been a while. AnKi’s development is continuing with some slowdown (I am a dad now). Some of the new features that landed in the codebase since the last update: Physical based rendering. Seems everyone is using it and now … Continue reading

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Status report: github, OpenGL 4.4 and multithreaded renderer

The first important change is the new home of AnKi. From now on AnKi’s source code lives on github and the address is https://github.com/godlikepanos/anki-3d-engine. In the technical side of things there is a brand new OpenGL 4.4 backend with a … Continue reading

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Status report: Tile based deferred shading renderer, LUA and external dependencies

Some of the planed features of AnKi were discussed in the previous status report. Fortunately some of them were implemented but some are still under way. The interesting ones are a new optimized renderer architecture that uses tile based deferred … Continue reading

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Status report: New scene graph, OpenGL, C++11 and other

It’s been a long time since we had a status report. This doesn’t mean that AnKi is left behind but the new features are so difficult to implement and they require a big period of design, thinking and prototyping. One … Continue reading

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