Category Archives: Uncategorized

Porting AnKi to Vulkan part 2

In my Porting AnKi to Vulkan post I went into detail describing how AnKi’s interfaces changed to accommodate the Vulkan backend and how this backend looked like. Eight months have passed since then and a few things changed mainly towards … Continue reading

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Volumetric lights/fog test

Short video of a test for volumetric lights. It is using the same information as the cluster deferred shading path. The shader iterates every cluster and samples at a random position inside the cluster. The result is too noisy at … Continue reading

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One decade working on AnKi. Uploaded the first snapshot I found in my archive

It’s almost 10 years of AnKi so I decided to to upload a very old snapshot of the engine I have lying in my hard drive. This early snapshot is a few years before I used any revision control. Browse … Continue reading

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Deferred decals video demonstration

Short video of deferred decals in AnKi. For now it supports diffuse and roughness.

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The journey of porting AnKi to Vulkan

Someone once said “make it work, make it fast, make it pretty” and I’m happy (and at the same time relieved) to say that the effort of porting AnKi to Vulkan just hit the first major milestone! It’s working! I think … Continue reading

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Solving the Linux multi-monitor problem with SDL 2.0

A few days back I decided to upgrade my Ubuntu 14.04 LTS to Ubuntu 16.04 LTS and the first thing I did, after the upgrade, was to re-build and test AnKi. Everything seemed to work fine except the fullscreen mode. … Continue reading

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Game level video demonstration

A video demonstration of a character navigating a real game level. Actually this is a small part of a bigger level. The complete level may be released at some point. Until then, enjoy the video: PS: Music by almighty Varathron.

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Squashing bugs in AnKi

There are some universally accepted truths in software and one of those truths is that all software has bugs. Some people are more careful than others but nobody is perfect and nobody can write 100% bug free code. Another truth … Continue reading

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