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AnKi 3D Engine Dev Blog
The home of AnKi 3D Engine developers
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Recent Posts
C++11: Variadic templates. Part I
C++ Class: Accessing contents but not the container
Multithreading: Parallel uniform jobs
STL auto_ptr: A bad idea
Screen Space Ambient Occlusion
Source commits
Revision 664: Fixes
Revision 663: - Changing the structure to a more library friendly one. All headers in include/
Revision 662: Fixing Drawers and all that follows that
Revision 661: OpenGL stuff again
Revision 660: Minor fixes
Revision 659: Thread safety in OpenGL containers
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