After months of careful planning, reading the GL specs and waiting for Google to add OpenGL ES 3.0 support, AnKi was finally ported to Android. This article presents the result and briefly expands on the challenges of porting a game engine to Android. More precisely, there is a video showing a demo running on an Android tablet, the second is a pre-build .apk of that demo that you can download and install to your Android device and the third is a few thoughts on Android development and mobile GPUs.
The video is showing a flyby demo running on a Samsung/Google Nexus 10 tablet equipped with Mali T604 GPU. Please note that the demo is a bit slower because of HDMI. The resolution is 720p, the FPS (without HDMI) ~17 and the lights are in the worst case ~10.