Skip to content

AnKi 3D Engine Dev Blog

  • Home
  • Media
  • Features
  • Source
  • Roadmap
  • Contact & Slack

Tag: reflections

Posted on 3 Nov 20143 Mar 2015

Screen-space local reflections

AnKi supports a new modern effect for realtime reflections. Enjoy the video:

Twitter Feed

My Tweets

Recent Posts

  • Resource uniformity & bindless access in Vulkan 10 Nov 2020
  • Anatomy of a frame in AnKi 18 Jul 2019
  • Developer console 9 Jul 2019
  • Designing good C++ game middleware 11 Apr 2019
  • Optimizing Vulkan for AMD and the tale of two Vulkan drivers 8 May 2018

Tags

  • Android
  • AnKi
  • boost
  • C++
  • fog
  • graphics
  • lens flare
  • Linux
  • multi-monitor
  • OpenGL
  • reflections
  • renderer
  • SDL
  • software engineering
  • SSAO
  • SSLR
  • SteamOS
  • texture
  • threads
  • video
  • volumetric
  • Vulkan
Proudly powered by WordPress